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4×4矩陣式鍵盤識別技術(shù)
4×4矩陣式鍵盤識別技術(shù)
 更新時間:2010-1-29 16:19:48  點擊數(shù):0
【字體: 字體顏色

1.實驗任務(wù) 
  如圖4.14.2所示,用AT89S51的并行口P1接4×4矩陣鍵盤,以P1.0-P1.3作輸入線,以P1.4-P1.7作輸出線;在數(shù)碼管上顯示每個按鍵的“0-F”序號。對應(yīng)的按鍵的序號排列如圖4.14.1所示

                  圖4.14.1
2.硬件電路原理圖

               圖4.14.2
3.系統(tǒng)板上硬件連線
(1).把“單片機(jī)系統(tǒng)“區(qū)域中的P3.0-P3.7端口用8芯排線連接到“4X4行列式鍵盤”區(qū)域中的C1-C4 R1-R4端口上;
(2).把“單片機(jī)系統(tǒng)”區(qū)域中的P0.0/AD0-P0.7/AD7端口用8芯排線連接到“四路靜態(tài)數(shù)碼顯示模塊”區(qū)域中的任一個a-h(huán)端口上;要求:P0.0/AD0對應(yīng)著a,P0.1/AD1對應(yīng)著b,……,P0.7/AD7對應(yīng)著h。
4.程序設(shè)計內(nèi)容
(1).4×4矩陣鍵盤識別處理
(2).每個按鍵有它的行值和列值 ,行值和列值的組合就是識別這個按鍵的編碼。矩陣的行線和列線分別通過兩并行接口和CPU通信。每個按鍵的狀態(tài)同樣需變成數(shù)字量“0”和“1”,開關(guān)的一端(列線)通過電阻接VCC,而接地是通過程序輸出數(shù)字“0”實現(xiàn)的。鍵盤處理程序的任務(wù)是:確定有無鍵按下,判斷哪一個鍵按下,鍵的功能是什么;還要消除按鍵在閉合或斷開時的抖動。兩個并行口中,一個輸出掃描碼,使按鍵逐行動態(tài)接地,另一個并行口輸入按鍵狀態(tài),由行掃描值和回饋信號共同形成鍵編碼而識別按鍵,通過軟件查表,查出該鍵的功能。
5.程序框圖

                 圖4.14.3
6. 匯編源程序
KEYBUF    EQU 30H
            ORG 00H
START:      MOV KEYBUF,#2
WAIT:  
            MOV P3,#0FFH
            CLR P3.4
            MOV A,P3
            ANL A,#0FH 
            XRL A,#0FH
            JZ NOKEY1
            LCALL DELY10MS
            MOV A,P3
            ANL A,#0FH
            XRL A,#0FH
            JZ NOKEY1
            MOV A,P3
            ANL A,#0FH
            CJNE A,#0EH,NK1
            MOV KEYBUF,#0
            LJMP DK1
NK1:        CJNE A,#0DH,NK2
            MOV KEYBUF,#1
            LJMP DK1
NK2:        CJNE A,#0BH,NK3
            MOV KEYBUF,#2
            LJMP DK1
NK3:        CJNE A,#07H,NK4
            MOV KEYBUF,#3
            LJMP DK1
NK4:        NOP
DK1:   
            MOV A,KEYBUF
            MOV DPTR,#TABLE
            MOVC A,@A+DPTR
            MOV P0,A
 
DK1A:       MOV A,P3
            ANL A,#0FH
            XRL A,#0FH
            JNZ DK1A
NOKEY1:
            MOV P3,#0FFH
            CLR P3.5
            MOV A,P3
            ANL A,#0FH
            XRL A,#0FH
            JZ NOKEY2
            LCALL DELY10MS
            MOV A,P3
            ANL A,#0FH
            XRL A,#0FH
            JZ NOKEY2
            MOV A,P3
            ANL A,#0FH
            CJNE A,#0EH,NK5
            MOV KEYBUF,#4
            LJMP DK2
NK5:        CJNE A,#0DH,NK6
            MOV KEYBUF,#5
            LJMP DK2
NK6:        CJNE A,#0BH,NK7
            MOV KEYBUF,#6
            LJMP DK2
NK7:        CJNE A,#07H,NK8
            MOV KEYBUF,#7
            LJMP DK2
NK8:        NOP
DK2:   
            MOV A,KEYBUF
            MOV DPTR,#TABLE
            MOVC A,@A+DPTR
            MOV P0,A
DK2A:       MOV A,P3
            ANL A,#0FH
            XRL A,#0FH
            JNZ DK2A
NOKEY2:
            MOV P3,#0FFH
            CLR P3.6
            MOV A,P3
            ANL A,#0FH
            XRL A,#0FH
            JZ NOKEY3
            LCALL DELY10MS
            MOV A,P3
            ANL A,#0FH
            XRL A,#0FH
            JZ NOKEY3
            MOV A,P3
            ANL A,#0FH
            CJNE A,#0EH,NK9
            MOV KEYBUF,#8
            LJMP DK3
NK9:        CJNE A,#0DH,NK10
            MOV KEYBUF,#9
            LJMP DK3
NK10:       CJNE A,#0BH,NK11
            MOV KEYBUF,#10
            LJMP DK3
NK11:       CJNE A,#07H,NK12
            MOV KEYBUF,#11
            LJMP DK3
NK12:       NOP
DK3:
            MOV A,KEYBUF
            MOV DPTR,#TABLE
            MOVC A,@A+DPTR
            MOV P0,A
DK3A:       MOV A,P3
            ANL A,#0FH
            XRL A,#0FH
            JNZ DK3A
NOKEY3:
            MOV P3,#0FFH
            CLR P3.7
            MOV A,P3
            ANL A,#0FH
            XRL A,#0FH
            JZ NOKEY4
            LCALL DELY10MS
            MOV A,P3
            ANL A,#0FH
            XRL A,#0FH
            JZ NOKEY4
            MOV A,P3
            ANL A,#0FH
            CJNE A,#0EH,NK13
            MOV KEYBUF,#12
            LJMP DK4
NK13:       CJNE A,#0DH,NK14
            MOV KEYBUF,#13
            LJMP DK4
NK14:       CJNE A,#0BH,NK15
            MOV KEYBUF,#14
            LJMP DK4
NK15:       CJNE A,#07H,NK16
            MOV KEYBUF,#15
            LJMP DK4
NK16:       NOP
DK4:   
            MOV A,KEYBUF
            MOV DPTR,#TABLE
            MOVC A,@A+DPTR
            MOV P0,A
DK4A:       MOV A,P3
            ANL A,#0FH
            XRL A,#0FH
            JNZ DK4A
NOKEY4:
            LJMP WAIT
DELY10MS:
            MOV R6,#10
D1:         MOV R7,#248
            DJNZ R7,$
            DJNZ R6,D1
            RET
TABLE:      DB 3FH,06H,5BH,4FH,66H,6DH,7DH,07H
            DB 7FH,6FH,77H,7CH,39H,5EH,79H,71H
            END
7.C語言源程序
#include
unsigned char code table[]={0x3f,0x06,0x5b,0x4f,
                            0x66,0x6d,0x7d,0x07,
                            0x7f,0x6f,0x77,0x7c,
                            0x39,0x5e,0x79,0x71};
unsigned char temp;
unsigned char key;
unsigned char i,j;
void main(void)
{
  while(1)
    {
      P3=0xff;
      P3_4=0;
      temp=P3;
      temp=temp & 0x0f;
      if (temp!=0x0f)
        {
          for(i=50;i>0;i--)
          for(j=200;j>0;j--);
          temp=P3;
          temp=temp & 0x0f;
          if (temp!=0x0f)
            {
              temp=P3;
              temp=temp & 0x0f;             
              switch(temp)
                {
                  case 0x0e:
                    key=7;
                    break;
                  case 0x0d:
                    key=8;
                    break;
                  case 0x0b:
                    key=9;
                    break;
                  case 0x07:
                    key=10;
                    break;
                }
              temp=P3;
              P1_0=~P1_0;
              P0=table[key];
              temp=temp & 0x0f;             
              while(temp!=0x0f)
                {
                  temp=P3;
                  temp=temp & 0x0f;             
                }
            }
        }
 
      P3=0xff;
      P3_5=0;
      temp=P3;
      temp=temp & 0x0f;
      if (temp!=0x0f)
        {
          for(i=50;i>0;i--)
          for(j=200;j>0;j--);
          temp=P3;
          temp=temp & 0x0f;
          if (temp!=0x0f)
            {
              temp=P3;
              temp=temp & 0x0f;             
              switch(temp)
                {
                  case 0x0e:
                    key=4;
                    break;
                  case 0x0d:
                    key=5;
                    break;
                  case 0x0b:
                    key=6;
                    break;
                  case 0x07:
                    key=11;
                    break;
                }
              temp=P3;
              P1_0=~P1_0;
              P0=table[key];
              temp=temp & 0x0f;             
              while(temp!=0x0f)
                {
                  temp=P3;
                  temp=temp & 0x0f;             
                }
            }
        }
 
      P3=0xff;
      P3_6=0;
      temp=P3;
      temp=temp & 0x0f;
      if (temp!=0x0f)
        {
          for(i=50;i>0;i--)
          for(j=200;j>0;j--);
          temp=P3;
          temp=temp & 0x0f;
          if (temp!=0x0f)
            {
              temp=P3;
              temp=temp & 0x0f;             
              switch(temp)
                {
                  case 0x0e:
                    key=1;
                    break;
                  case 0x0d:
                    key=2;
                    break;
                  case 0x0b:
                    key=3;
                    break;
                  case 0x07:
                    key=12;
                    break;
                }
              temp=P3;
              P1_0=~P1_0;
              P0=table[key];
              temp=temp & 0x0f;             
              while(temp!=0x0f)
                {
                  temp=P3;
                  temp=temp & 0x0f;             
                }
            }
        }
      P3=0xff;
      P3_7=0;
      temp=P3;
      temp=temp & 0x0f;
      if (temp!=0x0f)
        {
          for(i=50;i>0;i--)
          for(j=200;j>0;j--);
          temp=P3;
          temp=temp & 0x0f;
          if (temp!=0x0f)
            {
              temp=P3;
              temp=temp & 0x0f;             
              switch(temp)
                {
                  case 0x0e:
                    key=0;
                    break;
                  case 0x0d:
                    key=13;
                    break;
                  case 0x0b:
                    key=14;
                    break;
                  case 0x07:
                    key=15;
                    break;
                }
              temp=P3;
              P1_0=~P1_0;
              P0=table[key];
              temp=temp & 0x0f;             
              while(temp!=0x0f)
                {
                  temp=P3;
                  temp=temp & 0x0f;             
                }
            }
        }
    }
}

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